This particular story in The Sarah Jane Adventures has drawn more scrutiny from general Whogeekery than most, because of (a) that title, (b) Matt Smith, (c) Jo Jones nee Grant and (d) Russell T Davies returning to writing the universe he left running less than a year ago. And (e) the regeneration limit gag and (f) the bit at the end.
So apart from all that, from a things-to-run-with-in-games perspective, what does it bring us?
Doctor Who, and the Doctor Who: Adventures In Time And Space roleplaying game. By Craig Oxbrow.
Friday, 29 October 2010
Wednesday, 27 October 2010
Quoting myself
When asked:
Did you find any issues in having a player character Time Lord? Issues I've heard of in other games have ranged from the Time lord being 'more powerful' than other characters, it being a bad idea to have a time machine in the hands of a PC, and the issue of how do you handle the Time lord's knowledge without him having to repeat what you just told him-the Galaxy Quest "I have one job on this spaceship.." problem. Faced with these issues, the players i deal with actually prefer an NPC Time Lord. I'm curious what your thoughts were.
I responded:
A Time Lord PC provides a level of power and responsibility I wouldn't give to just anyone. I was happy to go for it in this case, as the group as a whole nudged Kai's player towards the Time Lord role because (a) he's a card-carrying Who nut who (b) he has an uncanny ability to roll badly on crucial dice rolls so having a character who could regenerate from mortal injuries seemed smart, and (c) he's a GM himself and both able to come up with his own bizarre technobabble and from previous form demonstrably unlikely to go on a mad power trip.
In a few cases I prompted some particular info or technobabble in advance, in some cases I explained what something was and he said "I say that!" and in some cases he came up with his own improvised space history and pseudoscientific gobbledigook.
(And in terms of raw power at the table, everyone could do something better than Kai, Gabriel edged him out by a point or two in Ingenuity + Technology rolls, and the telepathic and telekinetic Nimue could wipe the floor with him.)
The TARDIS, by comparison, was no trouble at all. It was occasionally used as an emergency teleport (powered by Story Points, so it's a specific variation of using Story Points to dodge trouble) but it being a time machine really only featured in the final episode. Otherwise it played the traditional role of dropping the characters into the story at the start. The group as a whole had some say in where the TARDIS dropped the characters, rather than Kai's player in particular.
The only times when it might have had a greater impact were in adventures expressly about time travel. In Ghost Ship it was almost immediately written out, while in The Girl That Time Forgot it was used on Effie's behalf.
Did you find any issues in having a player character Time Lord? Issues I've heard of in other games have ranged from the Time lord being 'more powerful' than other characters, it being a bad idea to have a time machine in the hands of a PC, and the issue of how do you handle the Time lord's knowledge without him having to repeat what you just told him-the Galaxy Quest "I have one job on this spaceship.." problem. Faced with these issues, the players i deal with actually prefer an NPC Time Lord. I'm curious what your thoughts were.
I responded:
A Time Lord PC provides a level of power and responsibility I wouldn't give to just anyone. I was happy to go for it in this case, as the group as a whole nudged Kai's player towards the Time Lord role because (a) he's a card-carrying Who nut who (b) he has an uncanny ability to roll badly on crucial dice rolls so having a character who could regenerate from mortal injuries seemed smart, and (c) he's a GM himself and both able to come up with his own bizarre technobabble and from previous form demonstrably unlikely to go on a mad power trip.
In a few cases I prompted some particular info or technobabble in advance, in some cases I explained what something was and he said "I say that!" and in some cases he came up with his own improvised space history and pseudoscientific gobbledigook.
(And in terms of raw power at the table, everyone could do something better than Kai, Gabriel edged him out by a point or two in Ingenuity + Technology rolls, and the telepathic and telekinetic Nimue could wipe the floor with him.)
The TARDIS, by comparison, was no trouble at all. It was occasionally used as an emergency teleport (powered by Story Points, so it's a specific variation of using Story Points to dodge trouble) but it being a time machine really only featured in the final episode. Otherwise it played the traditional role of dropping the characters into the story at the start. The group as a whole had some say in where the TARDIS dropped the characters, rather than Kai's player in particular.
The only times when it might have had a greater impact were in adventures expressly about time travel. In Ghost Ship it was almost immediately written out, while in The Girl That Time Forgot it was used on Effie's behalf.
Friday, 22 October 2010
The Professional Time Lord
All the major recurring Time Lords have been rogues.
The Doctor. The Master. Romana. The Rani. The Meddling Monk.
Borusa, the boss of the whole gang, appeared a couple times and his second appearance was mad.
Have we ever had an adventure where the main opposition came from a Time Lord who was actually doing his job properly?
Romana started that way and was lead astray by a bad influence (or more accurately a Chaotic Good influence) but considering the Doctor's renegade status, a by-the-book Time Lord out to stop paradoxes and keep the timeline running smoothly would work as an ongoing antagonist. It's just a question of finding a suitable fancy title to use instead of a name...
The Doctor. The Master. Romana. The Rani. The Meddling Monk.
Borusa, the boss of the whole gang, appeared a couple times and his second appearance was mad.
Have we ever had an adventure where the main opposition came from a Time Lord who was actually doing his job properly?
Romana started that way and was lead astray by a bad influence (or more accurately a Chaotic Good influence) but considering the Doctor's renegade status, a by-the-book Time Lord out to stop paradoxes and keep the timeline running smoothly would work as an ongoing antagonist. It's just a question of finding a suitable fancy title to use instead of a name...
Thursday, 14 October 2010
What is your Doctor Who monster quirk?
Create a bunch of monsters and you'll probably notice a theme developing, intentional or not.
With Russell T Davies, it was anthropomorphic animals - he wanted to give young viewers something immediately relatable. I did think it maybe went a bit far when the season three trailer had a Cat People pilot, Pig Slaves and Judoon all in a minute. Since the Cat Pilot looked quite WWII as well, I was imagining a setting where different groups of animal people (like Catkind Fighter Pilots and berserker Pig Guys in boiler suits) were all fighting in a 40s style war. Could still be an interesting basis for an episode, I reckon.
With Steven Moffat, it's masks and unmoving faces. Nanogenes, check. Clockwork Robots, check. Weeping Angels, check. Skeletons in spacesuits, check. Smilers, check. Not the Atraxi or Prisoner Zero, but still, quite a list. Even the Silurians started wearing masks on his watch.
Mine would appear to be disguises. Sea Devils in coats, hats and scarves. Robots in Roman armour. Leanhaun Sidhe in human guise. Movellans. I avoid making it a constant, but since it's both a monster quirk and a plot point then if nothing else I'm being efficient.
What's yours?
With Russell T Davies, it was anthropomorphic animals - he wanted to give young viewers something immediately relatable. I did think it maybe went a bit far when the season three trailer had a Cat People pilot, Pig Slaves and Judoon all in a minute. Since the Cat Pilot looked quite WWII as well, I was imagining a setting where different groups of animal people (like Catkind Fighter Pilots and berserker Pig Guys in boiler suits) were all fighting in a 40s style war. Could still be an interesting basis for an episode, I reckon.
With Steven Moffat, it's masks and unmoving faces. Nanogenes, check. Clockwork Robots, check. Weeping Angels, check. Skeletons in spacesuits, check. Smilers, check. Not the Atraxi or Prisoner Zero, but still, quite a list. Even the Silurians started wearing masks on his watch.
Mine would appear to be disguises. Sea Devils in coats, hats and scarves. Robots in Roman armour. Leanhaun Sidhe in human guise. Movellans. I avoid making it a constant, but since it's both a monster quirk and a plot point then if nothing else I'm being efficient.
What's yours?
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