Right, so, IR'N GM. I got the following three GURPS soucebooks to run an adventure from.
Espionage. Not difficult.
Aztecs. Again, works for Who, or for a historical.
Horseclans. A series of pulp novels about post-apocalypse "Merihka" and the heroic psychic horse-riders lead by an immortal from the 1930s.
Good grief.
But I can grab an element or two. Weird people on horses... would be the Conquistadors. Or maybe I can use the villains, body-stealing immortal scientists.
Not the bloody psychic sabretooth tigers.
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