Some theoretical examples of Game Table Team-Up:
The Less Than All Possible Doctors
Let's say you have a Time Lord with multiple different incarnations, possibly even played by different people around your table. What could bring some but not all of them together? A bit of a crisis but not a universe-threatening super-crisis. An enemy of the current incarnation (or most recent at the table) moving back through his timeline to a vulnerable point in a previous life. Something Gallifreyans presumably can't do, as their travels synch up and they always seem to meet each other in the right order, unlike human or at least not-quite-Time-Lord archaeologists.
The Lost Companions
Missing your Time Lord type? Then maybe it's time for the companions to be separated from the TARDIS, in their home space-time or stranded somewhere or somewhen far away.
The Doctor- And Companion- Lite Episode
Reflect the series directly - the cast need a week off, so shift the focus. Take all the regular PCs out of service and bring in a small number of new PCs, who might get to interact with the regular PCs at the odd point here and there. Good for adventures with lower stakes and/or higher PC death tolls.
Doctor Who, and the Doctor Who: Adventures In Time And Space roleplaying game. By Craig Oxbrow.
Wednesday, 31 August 2011
Saturday, 27 August 2011
An Unearthly Child, Enemy Within, Rose, The Eleventh Hour, ...?
Over on the general RPGs blog which less than half the followers here follow (dagnabbit) I just posted a terribly informative article about planning and running ‘pilots’ for RPG series.
Which I’ve never done for Doctor Who.
The two years I’ve run The Door In Time I had every intention of running something else. It's not that I mind running it - I’m doing another season here and there when the relevant players are free and would be up for another - it’s just one of those things.
First year, the straight espionage game I was running proved helpless before a frankly surreal series of bad dice rolls and I decided to call a halt after one term to prevent the improbability factor causing whales to fall from the sky. DWAITAS was new out, I’d playtested it, the catastrophically unlucky player was volunteered to be a Time Lord.
Second year, I’d have gotten one player for the game I planned, but said Time Lord would come in as well if I switched back.
So how would I do an intro session for Doctor Who?
Since you can knock together non-Time-Lord PCs in about eight minutes I could probably go straight into a generic-ish Season Opener that any regular PCs could plug into. Which is largely what I did that first episode - “people from various times appear in the present, go!”
But as I wouldn't necessarily have the same players next week, I'd probably go with a “special” instead. A one-shot, with the Doctor and current companions and a couple of local characters for the other PC slots. Cram a Big Two-Parter into one session (imagine the show’s going to run for an hour instead of forty-five minutes), put everyone and possibly the world in deadly peril, consider using a classic Big Bad, don’t let whoever’s playing the Doctor overshadow everybody (or River, who is just as likely to these days) and be done in time to go to the pub afterwards, leaving cliffhangers for ongoing games.
Existing Example: The Hammer Of Time
New Example: The Time Thief
The TARDIS is struck down by an unknown force, crashing on modern Earth. The Doctor, Amy and Rory team up with a UNIT research team to find the source of the signal - something drawing in time travellers and stealing their power, threatening to usurp time itself!
Which I’ve never done for Doctor Who.
The two years I’ve run The Door In Time I had every intention of running something else. It's not that I mind running it - I’m doing another season here and there when the relevant players are free and would be up for another - it’s just one of those things.
First year, the straight espionage game I was running proved helpless before a frankly surreal series of bad dice rolls and I decided to call a halt after one term to prevent the improbability factor causing whales to fall from the sky. DWAITAS was new out, I’d playtested it, the catastrophically unlucky player was volunteered to be a Time Lord.
Second year, I’d have gotten one player for the game I planned, but said Time Lord would come in as well if I switched back.
So how would I do an intro session for Doctor Who?
Since you can knock together non-Time-Lord PCs in about eight minutes I could probably go straight into a generic-ish Season Opener that any regular PCs could plug into. Which is largely what I did that first episode - “people from various times appear in the present, go!”
But as I wouldn't necessarily have the same players next week, I'd probably go with a “special” instead. A one-shot, with the Doctor and current companions and a couple of local characters for the other PC slots. Cram a Big Two-Parter into one session (imagine the show’s going to run for an hour instead of forty-five minutes), put everyone and possibly the world in deadly peril, consider using a classic Big Bad, don’t let whoever’s playing the Doctor overshadow everybody (or River, who is just as likely to these days) and be done in time to go to the pub afterwards, leaving cliffhangers for ongoing games.
Existing Example: The Hammer Of Time
New Example: The Time Thief
The TARDIS is struck down by an unknown force, crashing on modern Earth. The Doctor, Amy and Rory team up with a UNIT research team to find the source of the signal - something drawing in time travellers and stealing their power, threatening to usurp time itself!
Friday, 26 August 2011
Doctor Who And The Shifting Format
10 Totally Different TV Shows that Doctor Who Has Been Over the Years. Almost all by Doctor, but Tom Baker gets two and the Eccleston and Tennant eras are covered in one.
Note that I don't entirely agree, but the show has certainly changed dramatically from Doctor to Doctor and showrunner to showrunner.
I would imagine the educational side doesn't get much play at gaming tables - maybe a solid Celebrity Historical once a season? I hear of teachers using gaming as a stealth educational tool, so maybe it happens here and there.
And the Insane Pantomime probably only happens when the GM isn't paying enough attention - it's certainly an era I haven't delved into, except to pull ideas out of some bottom-of-the-polls stories, shake them off and give them a new lick of paint.
It would be possible to do all ten of these in a single season (these days thirteen episodes, tending to have three two-parters, so ten stories) but what would that look like?
1: An educational adventure show: A straight Historical or adventure based (roughly) on genuine science.
2: A claustrophobic show about monsters attacking: A Base Under Siege. Sorted.
3: An Avengers knock-off: Aliens of London with a particular focus on running around and UNIT appearing and things blowing up. Possibly set in the 80s as played by the 70s. May well involve the Master.
4: Gothic horror movies: This one is not difficult. Choose a monster, put it in an appropriate or deliberately juxtaposing setting, rack up the body count.
5: An absurdist slapstick comedy: Nor is this. Watch City Of Death and take notes.
6: Boys' own adventure stories: Hmm. This is pretty vague. What really makes it stand out is the Doctor's youthfulness. Which is a player option, really.
7: Insane pantomime: Crank up the monster ranting, set it in the 80s or somewhere redolent of the 80s like a tacky theme park or something similarly garish.
8: The Sorcerer's Apprentice: Look at how people, not least companions, view the Time Lord (or equivalent) in your game. Consider their backgrounds, mysteries they might include, issues they could resolve.
9: A postwar survivor's story: War Story.
10: A relationship comedy with universe-shattering consequences: Again, this is a concern for the players. All you can do as GM is complicate matters with varying times and timelines, and possibly NPCs who can stir up trouble as well.
Note that I don't entirely agree, but the show has certainly changed dramatically from Doctor to Doctor and showrunner to showrunner.
I would imagine the educational side doesn't get much play at gaming tables - maybe a solid Celebrity Historical once a season? I hear of teachers using gaming as a stealth educational tool, so maybe it happens here and there.
And the Insane Pantomime probably only happens when the GM isn't paying enough attention - it's certainly an era I haven't delved into, except to pull ideas out of some bottom-of-the-polls stories, shake them off and give them a new lick of paint.
It would be possible to do all ten of these in a single season (these days thirteen episodes, tending to have three two-parters, so ten stories) but what would that look like?
1: An educational adventure show: A straight Historical or adventure based (roughly) on genuine science.
2: A claustrophobic show about monsters attacking: A Base Under Siege. Sorted.
3: An Avengers knock-off: Aliens of London with a particular focus on running around and UNIT appearing and things blowing up. Possibly set in the 80s as played by the 70s. May well involve the Master.
4: Gothic horror movies: This one is not difficult. Choose a monster, put it in an appropriate or deliberately juxtaposing setting, rack up the body count.
5: An absurdist slapstick comedy: Nor is this. Watch City Of Death and take notes.
6: Boys' own adventure stories: Hmm. This is pretty vague. What really makes it stand out is the Doctor's youthfulness. Which is a player option, really.
7: Insane pantomime: Crank up the monster ranting, set it in the 80s or somewhere redolent of the 80s like a tacky theme park or something similarly garish.
8: The Sorcerer's Apprentice: Look at how people, not least companions, view the Time Lord (or equivalent) in your game. Consider their backgrounds, mysteries they might include, issues they could resolve.
9: A postwar survivor's story: War Story.
10: A relationship comedy with universe-shattering consequences: Again, this is a concern for the players. All you can do as GM is complicate matters with varying times and timelines, and possibly NPCs who can stir up trouble as well.
Well, he would say that.
"Are we going to see any more aliens or characters from the original series?" "Yes."
Even if he never does it himself, Steven Moffat can say this fairly safely, can't he?
Even if he never does it himself, Steven Moffat can say this fairly safely, can't he?
THE TRUTH!
Or something.
A fan comic about the effect the Doctor can inadvertantly have on people. And occasionally jokes about chips and Captain Jack.
Or something.
A fan comic about the effect the Doctor can inadvertantly have on people. And occasionally jokes about chips and Captain Jack.
Thursday, 25 August 2011
Special episode written by primary school kids
Death Is The Only Answer coming soon to BBC Three. The title sounds more like a Bond movie but never mind.
After the Abzorbaloff and the Junk TARDIS, now a mini-episode. Kids today! In my day we were lucky to get a Weetabix mini-theatre! If you wanted to write for Doctor Who you had to have a PHD on temporal physics bound in the hide of a bear you killed unarmed!
After the Abzorbaloff and the Junk TARDIS, now a mini-episode. Kids today! In my day we were lucky to get a Weetabix mini-theatre! If you wanted to write for Doctor Who you had to have a PHD on temporal physics bound in the hide of a bear you killed unarmed!
Monday, 22 August 2011
Sunday, 21 August 2011
Cyclops
I may have accidentally started another plot hooks thread here.
The USS Cyclops disappeared with all hands in 1918, cementing the idea of the Bermuda Triangle in popular mythology. It's not quite up there with the Marie Celeste because nobody found a deserted ship, and that entire class of ships failed, but it's still a question mark in history.
So who would want to take a ship full of seasoned sailors? Someone who has a battle to fight in water...
The USS Cyclops disappeared with all hands in 1918, cementing the idea of the Bermuda Triangle in popular mythology. It's not quite up there with the Marie Celeste because nobody found a deserted ship, and that entire class of ships failed, but it's still a question mark in history.
So who would want to take a ship full of seasoned sailors? Someone who has a battle to fight in water...
Friday, 19 August 2011
It's gaming, Doctor, but not as we know it.
The free Adventure Games, returning soon, show that we live in a bit of a golden age for Whovian computer gaming. I hear tell that The Mazes Of Time has been released, starting free, for the Android (the phone, not the humanoid robot). Okay, the for-pay Nintendo DS and Wii ones may not have been much cop...
... but consider the show's computer gaming history and compare them to this.
Yes, that's the Doctor commandeering a Dalek flying platform in order to play a kill-anything-that-moves side-scrolling shoot-em-up.
Don't worry though, he gets off it later to run around zapping enemies with his sonic screwdriver and throw grenades and pick up bouncing coins...
But even then, in the spirit of pulling good ideas out of The Twin Dilemma, a chase through a maze of tunnels and shafts on a stolen Dalek hoverbout in the style of the hover chase in Akira would be awesome. Just concentrate on the chase, not blasting everything that moves.
... but consider the show's computer gaming history and compare them to this.
Yes, that's the Doctor commandeering a Dalek flying platform in order to play a kill-anything-that-moves side-scrolling shoot-em-up.
Don't worry though, he gets off it later to run around zapping enemies with his sonic screwdriver and throw grenades and pick up bouncing coins...
But even then, in the spirit of pulling good ideas out of The Twin Dilemma, a chase through a maze of tunnels and shafts on a stolen Dalek hoverbout in the style of the hover chase in Akira would be awesome. Just concentrate on the chase, not blasting everything that moves.
Thursday, 18 August 2011
Croatoan?
I failed to add Fermat to my accidental Google Doodle Adventure Idea series because I looked at it, considered what I knew about Fermat's Last Theorem and thought "maths monsters and... I got nothin'."
But today, Wikipedia informs me, is the anniversary of governor John White returning to Roanoke to find it deserted. This has of course become a centuried mystery, due to the mysterious word "Croatoan" carved into a post... despite Croatoan being the name of a nearby island, which White would have searched if not for inclement weather, and then nobody investigated for twelve years.
Still, ignoring things like that, a whole town being abandoned makes good mystery fodder.
Hence aliens using them as weapons, a lost Tribe in Werewolf: The Apocalypse, a DC Comics demon, and the ultimate villain in the series blogged over at Bigger On The Inside.
What would I do with it? Probably something with a mysterious mental force compelling people to leave, to get lost and carry on past the point of all logic. Possibly something like Yellowbrickroad... where if you follow where the disappeared went, you start to experience what they suffered...
But today, Wikipedia informs me, is the anniversary of governor John White returning to Roanoke to find it deserted. This has of course become a centuried mystery, due to the mysterious word "Croatoan" carved into a post... despite Croatoan being the name of a nearby island, which White would have searched if not for inclement weather, and then nobody investigated for twelve years.
Still, ignoring things like that, a whole town being abandoned makes good mystery fodder.
Hence aliens using them as weapons, a lost Tribe in Werewolf: The Apocalypse, a DC Comics demon, and the ultimate villain in the series blogged over at Bigger On The Inside.
What would I do with it? Probably something with a mysterious mental force compelling people to leave, to get lost and carry on past the point of all logic. Possibly something like Yellowbrickroad... where if you follow where the disappeared went, you start to experience what they suffered...
Tuesday, 16 August 2011
Monday, 15 August 2011
Let's Get Ready To Kill Hitler!
Prologue
I predict that answering machine message will be in use all over Britain within a week.
Arthur and Karen - possibly great charades players, but we don't know yet.
I predict that answering machine message will be in use all over Britain within a week.
Arthur and Karen - possibly great charades players, but we don't know yet.
Saturday, 13 August 2011
The Crash Of The Elysium
Now it's all over, and it's largely been spoilered what happens in it, and there's the odd video here and there taken by someone with a camera hidden in their bag, and I just found out there was one day that Matt Smith turned up himself instead of on video (aaauuugh!)... it's probably safe enough to talk about The Crash Of The Elysium freely.
An interactive theatre event - like a "haunted house" attraction, or indeed a very railroaded LARP where you play yourself - it first cast the audience/participants/players as special guest visitors to a museum exhibit about a lost Victorian ship, before a future spaceship of the same name crashed right outside and an Army team drafted the audience/participants/players to help infiltrate and search, working on a partially decrypted warning from someone called "the Doctor" in the ship's black box recorder that something is loose...
Seems to be a pretty straightforward story, but the makings of a good Big One-Shot, and with its smallish cast, interactivity, and use of modern and period locations due to a time travel effect, the ideal model for a Whovian LARP if you have the necessary resources.
Especially if you can get Matt Smith to come. (aaauuugh!)
An interactive theatre event - like a "haunted house" attraction, or indeed a very railroaded LARP where you play yourself - it first cast the audience/participants/players as special guest visitors to a museum exhibit about a lost Victorian ship, before a future spaceship of the same name crashed right outside and an Army team drafted the audience/participants/players to help infiltrate and search, working on a partially decrypted warning from someone called "the Doctor" in the ship's black box recorder that something is loose...
Seems to be a pretty straightforward story, but the makings of a good Big One-Shot, and with its smallish cast, interactivity, and use of modern and period locations due to a time travel effect, the ideal model for a Whovian LARP if you have the necessary resources.
Especially if you can get Matt Smith to come. (aaauuugh!)
Celebrity Historical Micro-Idea
Inspired from here:
"Isaac Newton created scientific theory. He was also an alchemist. Obsessed with trying to turn base metal... into gold!"
As Newton throws the alchemical powder, the Cyberman barely has time to scream.
"Isaac Newton created scientific theory. He was also an alchemist. Obsessed with trying to turn base metal... into gold!"
As Newton throws the alchemical powder, the Cyberman barely has time to scream.
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