Saturday, 10 September 2011

The Girl Who Waited

Minimalist, trippy, wistful and sad. Nice stuff.

A simple premise - stumble blithely into any old planet at any old time and you can get in trouble no problem at all.

What’s the betting we’ll get a Handbot “Rory” figure before we get actual Rory?

And a character’s timeline being torn in two. Hard for the player.

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